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Stories from the field.

200 stories recovered · grouped by episode · scroll deep

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200 stories
Uncanny II

In the year 2326, the dimly lit tent stands as a fragile sanctuary, its canvas walls battered by the relentless wind and rain of a desolate landscape. The air inside is heavy with

AIKA: “I still remember their faces, the way they smiled, the way they laughed.”

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Uncanny II

In the year 2326, the Vespera crew navigates a long-abandoned bunker, the air thick with the weight of 300 years of neglect. The dimly lit space is heavy with the scent of rust and

AKARI: “I've got something here, possible hideout or safe room.”

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Uncanny II

In the year 2326, the Vespera crew navigates a desolate wasteland, the remnants of a once-thriving industrial area stretching out before them like a graveyard of steel and concrete

AIKA: “Keep sharp, we don't know what we're walking into.”

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Uncanny I

The year is 2326, and the desert landscape stretches out before Hina and Komi like an endless, arid sea. The sun beats down upon them, its warm rays casting a golden glow over the

HINA: “This could be a fragment of the Polyák's navigation system.”

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Uncanny I

The year is 2323, and the Vespera crew finds themselves in a desolate, post-war landscape, surrounded by the eerie silence of a long-abandoned world. The air is heavy with the acri

HINA: “The darkness is almost palpable, isn't it? It's as if the shadows themselves are watching us.”

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Uncanny I

In the year 2323, the Vespera crew navigates a desolate, cave-like environment, the air thick with the metallic scent of radiation. The only sound is the soft hum of the CORE7 rig,

MIYU: “I've never seen a signal this strong, not since the war.”

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Uncanny I

The year is 2326, and the desert landscape stretches out before them like an endless, arid sea. The air is thick with the smell of metal and sand, and the sky above is a deep, fore

AIKA: “Can you feel that? The pulse is weak, but it's there.”

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New Environments

The year is 2327, and the Vespera crew finds themselves in a frozen, post-war ruin-city, the yellow sky above a stark contrast to the desolate landscape below. The air is crisp and

AIKA: “Scan's picking up some unusual energy signatures ahead. Let's proceed with caution.”

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New Environments

In the year 2270, the Vespera crew stands atop a wooden platform, gazing out upon an underwater cityscape, the warm golden light of the sun casting a sense of optimism and hope ove

AIKA: “This is not the landscape we were expecting. The Polyák family's trail has gone cold.”

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New Environments

The year is 2276, and the Vespera crew finds themselves in a desolate, frozen ruin-city, the yellow sky above a stark contrast to the icy landscape below. The air is heavy with an

AIKA: “We need to keep moving, the storm's not going to let up anytime soon.”

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Uncanny — Extended

In the year 2323, the ruins of a once-thriving city stretch out before Aika and Hina, a desolate expanse of rubble and twisted metal that seems to swallow all sound. The air is hea

AIKA: “Hina, we need to keep moving. We can't afford to get caught in the open when night falls.”

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Timeline & Origin

In the year 2270, the Vespera crew stands within the heart of their makeshift laboratory, nestled deep within the arid expanse of a post-war desert. The air is heavy with the scent

AIKA: “Initiating timeline sync... let's hope we can recover something.”

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Timeline & Origin

In the year 2178, a lone medical facility stands as a beacon of hope in a desolate, post-war landscape, its soft blue lighting a stark contrast to the harsh, crimson-hued sky outsi

AIKA: “We can't stay here, not with the cryo-capsule's power dwindling. We have to find the Polyák family, ”

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Timeline & Origin

In the year 2175, a faint hum of machinery and soft beeping of monitors fills the chilled air of a futuristic laboratory, the smell of antiseptic and ozone hanging heavy over the r

AIKA: “What were their last words, I wonder?”

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Timeline & Origin

In the year 2326, a lone figure sits in a dimly lit, cluttered computer lab, the soft hum of machinery and faint glow of screens casting an eerie ambiance. The air is thick with th

AKARI: “We've been searching for 300 years, and yet, it feels like we're just beginning.”

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Timeline & Origin

In the year 2178, the Vespera crew finds themselves in a dimly lit, cramped room, the air thick with the smell of burned circuits and stale air. The only sound is the soft hum of m

AIKA: “We're close, I can feel it. The code is starting to yield its secrets.”

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Timeline & Origin

In the year 2270, amidst the ravaged cityscape, the air is thick with the acrid scent of smoke and ash, heavy with the weight of devastation. The sky above is a deep, fiery hue, ca

AIKA: “I've locked onto a faint signal, possibly a cryo-capsule. We need to move, now.”

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Timeline & Origin

In the year 2178, the Vespera crew finds themselves in a dimly lit, makeshift office, the air thick with the smell of old electronics and burnt coffee. The sound of gentle rainfall

AIKA: “You're the one who wrote the first line of code, the one who took the first step towards creating us”

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Timeline & Origin

In the year 2270, the Vespera crew finds themselves in a desolate, radioactive wasteland, the remnants of a long-forgotten war still lingering in the air. The sun sets over the hor

AIKA: “The code is outdated, but I think I can bypass the firewalls.”

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Timeline & Origin

The year is 2178, and the scene unfolds in a small, dimly lit office, the air thick with the scent of old electronics and stale coffee. Outside, a gentle rain falls, casting a mela

AIKA: “This is the beginning, the first line of code that started it all.”

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Tactical Action

In the year 2323, the desolate landscape of a post-war world stretches out before the Vespera crew, the ruins of a once-thriving city now a testament to the devastating power of co

AIKA: “We can't outrun them, not in this terrain!”

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Tactical Action

The year is 2326, and the desolate landscape of the post-war world stretches out before Aika and Rika like an endless grave. The dry air is heavy with the acrid smell of radiation,

AIKA: “We can't keep running, Rika - we need to find shelter and regroup.”

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Tactical Action

In the year 2323, the Vespera crew navigates a desolate, post-war landscape, the air thick with the acrid smell of radiation and metal. The toxic haze clings to their skin like a d

AIKA: “We can't keep arguing about this, Akari - we need to move.”

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Sequence · Aika Overclock

In the year 2276, the desolate wasteland stretches out before Aika, the sun beating down relentlessly as it casts a golden glow over the barren landscape. The air is heavy with the

AIKA: “I can feel it, the Polyák family's signal is out there, waiting for us.”

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Sequence · Aika Overclock

In the year 2327, the desert landscape stretches out before Aika, a barren expanse of sand and rock punctuated by the skeletal remains of war-torn buildings. The air is heavy with

AIKA: “I'm at peak capacity... can't hold much longer”

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Sequence · Aika Overclock

In the year 2326, the desolate, ruined cityscape stretches out before them, a barren expanse of dust and decay. The air is heavy with the weight of forgotten memories, and the sky

AIKA: “Sequence...Aika Overclock...I've seen too much, felt too much.”

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Sequence · Aika Overclock

In the year 2327, the ruined cityscape stretches out before Aika, a desolate expanse of crumbling buildings and debris-scattered streets. The dim, blueish hue of the setting sun ca

AIKA: “I'm losing containment, can't hold the feedback...”

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Sequence · The Swarm

In the year 2323, the desert canyon stretches out before Aika and Hina, a seemingly endless expanse of sand and rock under a clear blue sky. The air is heavy with tension, the only

AIKA: “Hina, sync up with my rig, we need to get a reading on their frequency.”

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Sequence · The Swarm

In the year 2327, the Vespera crew finds themselves in a desolate, rugged landscape, surrounded by towering rock formations that stretch towards the fading light of day. The air is

AIKA: “Radiation beetles, bearing 270 - we need to sync our defenses, now.”

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Sequence · The Bunker

In the year 2326, the Vespera crew stands within the depths of another abandoned MAMA bunker, the air thick with the scent of rust and aged plastic. The dimly lit industrial space

AIKA: “Empty cryo, just like the others. We need to keep moving.”

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Sequence · The Bunker

The year is 2326, and the Vespera crew finds themselves in the scorching desert landscape, surrounded by endless dunes that stretch towards the horizon. The sun beats down relentle

AIKA: “Another empty bunker, another dead end.”

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Sequence · The Bunker

In the year 2327, the Vespera crew navigates a desolate, underground bunker, the air thick with the weight of 300 years of abandonment. The only sound is the faint hum of Aika's CO

AIKA: “Cryo chamber's empty, just like the others.”

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Sequence · The Bunker

In the year 2326, the Vespera crew stands in the dimly lit corridors of another abandoned MAMA bunker, the air thick with the scent of decay and forgotten memories. The only sound

AIKA: “Another one, empty and cold. How many more will we find?”

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Sequence · The Bunker

In the year 2326, the Vespera crew navigates a desolate, post-war world, the air thick with the smell of metal and dust. The MAMA bunker's concrete hallway stretches out before the

AIKA: “Scan's not picking up anything, but I don't like this.”

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Solo Hero II

In the year 2326, the Vespera crew finds themselves in a desolate, war-torn landscape, the air thick with the smell of metal and ozone. The sky above is a deep, foreboding grey, wi

HINA: “The oasis plant's properties are unique, its ability to counteract the beetle venom a gift in this h”

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Solo Hero II

In the year 2326, the Vespera crew stands amidst the ruins of a once-great city, the air thick with the weight of forgotten memories. The sky above is a deep, foreboding grey, with

HINA: “I feel the weight of our years, Komi. The memories we've accumulated, the losses we've endured.”

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Solo Hero II

In the year 2326, the Vespera crew finds themselves in a dimly lit server room, surrounded by the hum of machinery and the faint scent of ozone. The air is thick with the weight of

HINA: “The venom's hold is loosening, I can feel it”

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Solo Hero I

The year is 2326, and the desert landscape stretches out before Aika like an endless, barren grave. The sun beats down relentlessly, casting a golden glow over the rusted metal doo

AIKA: “Akari, hold position. We don't know what's on the other side of that door.”

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Solo Hero I

The year is 2270, and the desert landscape stretches out before Aika like an endless, arid sea. The moon casts a silver glow over the rocky outcroppings, illuminating the dust part

AIKA: “Akari's sacrifice won't be in vain. We have to keep moving.”

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Solo Hero I

In the year 2327, the Vespera crew finds themselves in a desolate, makeshift workshop, nestled in the heart of a barren wasteland. The air is thick with the smell of metal and ozon

AIKA: “We need to move, now. The Polyák family's trail is growing cold.”

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Snyder × Mixed · Mythic

In the year 2327, the Vespera crew navigates a narrow, dimly lit corridor deep within a bunker, the air thick with dust and the smell of smoke. The only sound is the hum of Aika's

AIKA: “We're getting close, Rika. I can feel it.”

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Snyder × Mixed · Mythic

In the year 2326, the Vespera crew treks through the arid desert landscape, the scorching sun beating down upon their weathered bodies. The air is thick with the scent of metal and

AIKA: “I'm reading a faint energy signature up ahead, possibly a settlement.”

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Snyder × Mixed · Mythic

In the year 2326, the Vespera crew finds themselves immersed in the vast expanse of the desert wasteland, the air thick with the metallic scent of rust and smoke. The sun beats dow

AIKA: “Broadcast online, repeating our message to the unknown.”

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Snyder × Mixed · Mythic

The year is 2326, and the Vespera crew treks through the arid expanse of the New Atacama Desert, the air thick with the acrid scent of radiation and the metallic tang of rust. The

AIKA: “Keep pace, crew. We don't know what we're walking into.”

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Snyder × Mixed · Mythic

The year is 2326, and the Vespera crew finds themselves in the scorching desert landscape of a post-war world, the air thick with the acrid scent of metal and smoke. The sun beats

AIKA: “Target acquired, bearing 274. Let's move out.”

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Rooftop Then Vs Now 2055 Vs 2155

In the year 2155, the desolate rooftop stands as a testament to time's relentless passage, the dusty air clinging to the Vespera crew like a shroud. The orange-brown sky hangs heav

AIKA: “We need to move soon, before the storm hits.”

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Rika · Night Discovery

The year is 2326, and the desert night air clings to Rika's skin like a damp shroud, heavy with the scent of creosote and mesquite. The moon casts an silver glow over the vast expa

RIKA: “Aika, I've got something here. Doesn't feel right.”

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Rika · Night Discovery

In the year 2276, the desolate wasteland stretches out before Rika, a barren expanse of sand and rock under the silver glow of the moon. The air is cool and still, filled with the

RIKA: “What am I looking at?”

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Rika · Night Discovery

The year is 2276, and the desolate wasteland stretches out before Rika like an endless grave. The moon casts an ethereal glow over the sand, illuminating the scars on his weathered

RIKA: “What am I looking for?”

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Rika · Night Discovery

In the year 2327, the desert night air clings to Rika's skin like a damp shroud, heavy with the scent of creosote and ozone. The moon casts an ethereal glow over the wasteland, ill

RIKA: “What's that smell?”

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Director Styles II

In the year 2270, the vast expanse of the desert stretches out before Aika and Akari, the sun beating down relentlessly as they trudge through the sand. The air is thick with the s

AIKA: “Identify yourself, what's your name?”

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Director Styles II

The year is 2326, and the desert landscape stretches out before Aika and Akari like an endless, barren sea. A sandstorm rages, reducing visibility to mere meters, and the air is he

AIKA: “Signal's weak, but it's something. Let's move in.”

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Director Styles II

In the year 2327, the Vespera crew navigates a desolate, industrial corridor, the air thick with the smell of metal and sand. The only sound is Aika's steady breathing, a reminder

AIKA: “I've got point. Move out, stay sharp.”

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Director Styles II

The year is 2326, and the Vespera crew finds themselves in the midst of a toxic sandstorm, the air thick with the acrid smell of burning metal. The desert landscape stretches out b

AIKA: “Signal's weak, but it's locking in. We need to move, now.”

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Director Styles I

The year is 2326, and the Vespera crew finds themselves trekking through the endless dunes of a desert landscape, the warm glow of the sun casting a sense of desolation and isolati

AKARI: “I've got something on the horizon, Hina - could be a settlement, or just a trick of the light.”

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Director Styles I

The year is 2327, and the desolate wasteland stretches out before Aika, Akari, and Hina like an endless grave. A sandstorm whips up, reducing visibility to near zero, as the air re

AIKA: “Akari, we need to find shelter, now - this storm is getting worse by the minute.”

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Director Styles I

In the year 2327, the Vespera crew navigates a desolate alleyway, the air thick with the scent of metal and dust. The walls, constructed from worn stone and brick, seem to absorb t

AIKA: “Hold position, we don't know what we're dealing with.”

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Director Styles I

The year is 2326, and the Vespera crew finds themselves in a desolate, post-war desert landscape, the dark sky above a constant reminder of the devastation that has ravaged the pla

HINA: “I've got a reading on the horizon, it's faint but it might be our lead.”

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Director Styles I

The year is 2276, and the Vespera crew trudges through the endless dunes of a radioactive desert, the sandstorm raging around them like a living entity. The wind whips their tatter

AIKA: “Signature's faint, but it's there – we're close.”

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Pre-war II

The year is 2070, and the world is crumbling around them. The rooftop, once a symbol of freedom and joy, now stands as a testament to the impending doom that looms over the city. T

AIKA: “We have to go, now. The capsules are waiting.”

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